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Ungrounded Hog was developed in only 1 week for the GamesFyre first community jam with the theme ‘worlds of autumn’. This game follows a ground hog named Jerry who must eat enough food during the year to survive winter. He does so by launching himself out of the ground, flying up to an apple tree, and eating the apples. Made in Unity.

The goal of this project was to experiment with a new art style for my games where I wanted the game to look like a child drew it with crayon. I am really pleased with how the artwork turned out, and I am really pleased with the gameplay I could create given I only had a week to make this whole game.

The game can be played for free here.

Further Development

I have no plans to add to add any more content to this game other than fixing some minor issues that make gameplay a bit smoother.

Gameplay of Jerry soaring through the autumn air.

Gameplay of Jerry soaring through the autumn air.

Concept art for Jerry in a field.

Concept art for Jerry in a field.